No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username “Blank.” They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party’s wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.
In times of need, if you look in the right place, you just may see a strange telephone number scrawled in red. If you call this number, you will hear a young man introduce himself as the Yato God.
Yato is a minor deity and a self-proclaimed “Delivery God,” who dreams of having millions of worshippers. Without a single shrine dedicated to his name, however, his goals are far from being realized. He spends his days doing odd jobs for five yen apiece, until his weapon partner becomes fed up with her useless master and deserts him.
Just as things seem to be looking grim for the god, his fortune changes when a middle school girl, Hiyori Iki, supposedly saves Yato from a car accident, taking the hit for him. Remarkably, she survives, but the event has caused her soul to become loose and hence able to leave her body. Hiyori demands that Yato return her to normal, but upon learning that he needs a new partner to do so, reluctantly agrees to help him find one. And with Hiyori’s help, Yato’s luck may finally be turning around.
Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as “unoriginal,” Seishuu quickly loses his cool with severe repercussions.
As punishment, and also in order to aid him in self-reflection, Seishuu’s father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to.
Music accompanies the path of the human metronome, the prodigious pianist Kousei Arima. But after the passing of his mother, Saki Arima, Kousei falls into a downward spiral, rendering him unable to hear the sound of his own piano.
Two years later, Kousei still avoids the piano, leaving behind his admirers and rivals, and lives a colorless life alongside his friends Tsubaki Sawabe and Ryouta Watari. However, everything changes when he meets a beautiful violinist, Kaori Miyazono, who stirs up his world and sets him on a journey to face music again.
Based on the manga series of the same name, Shigatsu wa Kimi no Uso approaches the story of Kousei’s recovery as he discovers that music is more than playing each note perfectly, and a single melody can bring in the fresh spring air of April.
The Holy Grail War is a battle royale among seven magi who serve as Masters. Masters, through the use of the command seals they are given when they enter the war, command Heroic Spirits known as Servants to fight for them in battle. In the Fifth Holy Grail War, Rin Toosaka is among the magi entering the competition. With her Servant, Archer, she hopes to obtain the ultimate prize—the Holy Grail, a magical artifact capable of granting its wielder any wish.
One of Rin’s classmates, Emiya Shirou, accidentally enters the competition and ends up commanding a Servant of his own known as Saber. As they find themselves facing mutual enemies, Rin and Shirou decide to form a temporary alliance as they challenge their opponents in the Holy Grail War.
In the dawn of the 21st century, magic, long thought to be folklore and fairy tales, has become a systematized technology and is taught as a technical skill. In First High School, the institution for magicians, students are segregated into two groups based on their entrance exam scores: “Blooms,” those who receive high scores, are assigned to the First Course, while “Weeds” are reserve students assigned to the Second Course.
Mahouka Koukou no Rettousei follows the siblings, Tatsuya and Miyuki Shiba, who are enrolled in First High School. Upon taking the exam, the prodigious Miyuki is placed in the First Course, while Tatsuya is relegated to the Second Course. Though his practical test scores and status as a “Weed” show him to be magically inept, he possesses extraordinary technical knowledge, physical combat capabilities, and unique magic techniques—making Tatsuya the irregular at a magical high school.
Kazunari Usa is a high school freshman who will start living alone due to his parents now working in a different area. Excited for his new independent life, he hopes to go about his teenage days without the worry of dealing with any strange people, but as he soon discovers, his new boarding house Kawai Complex is far from ordinary.
The various tenants at Kawai Complex are all quite eccentric characters. Shirosaki, Kazunari’s roommate, is a pervert and masochist; Mayumi Nishikino, a borderline alcoholic office lady, hates couples because of her unfortunate luck with men; and Sayaka Watanabe, a seemingly innocent college student, enjoys leading men on. Shocked with the lack of decent individuals at his new residence, Kazunari is about to leave when he runs into shy senior student Ritsu Kawai and finds himself slowly falling in love with her.
Painted in red, the word “VON” is all that is left behind after a terrorist attack on a nuclear facility in Japan. The government is shattered by their inability to act, and the police are left frantically searching for ways to crack down the perpetrators. The public are clueless—until, six months later, a strange video makes its way onto the internet. In it, two teenage boys who identify themselves only as “Sphinx” directly challenge the police, threatening to cause destruction and mayhem across Tokyo. Unable to stop the mass panic quickly spreading through the city and desperate for any leads in their investigation, the police struggle to act effectively against these terrorists, with Detective Kenjirou Shibazaki caught in the middle of it all.
Zankyou no Terror tells the story of Nine and Twelve, the two boys behind the masked figures of Sphinx. They should not exist, yet they stand strong in a world of deception and secrets while they make the city fall around them, all in the hopes of burying their own tragic truth.
Seiya Kanie, a smart and extremely narcissistic high school student, believes that the beautiful but reserved Isuzu Sento has invited him on a date at an amusement park called Amagi Brilliant Park. Much to his chagrin, not only is the location a run-down facility, the supposed date is merely a recruitment tour where Sento and Princess Latifa Fleuranza, the owner of the theme park, ask him to become the park’s new manager. Their cause for desperation? As stipulated in a land-use contract, Amagi has less than three months to meet a quota of 500,000 guests, or the park will be closed for good and the land redeveloped by a greedy real-estate company.
Seiya is won over by the revelation that Amagi is no ordinary amusement park; many of its employees are Maple Landers—mysterious magical beings who live in the human world and are nourished by the energy created by people having fun. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya must now use his many skills to bring Amagi back on its feet, or watch it crumble before his eyes.
During a Literature Club meeting, the four club members—along with their faculty adviser’s niece—suddenly find themselves with supernatural powers. Now capable of fabricating black flames, resident chuunibyou Jurai Andou is the most ecstatic about their new abilities; unfortunately, his own is only for show and unable to accomplish anything of substance. Moreover, he is completely outclassed by those around him: fellow club member Tomoyo Kanzaki manipulates time, Jurai’s childhood friend Hatoko Kushikawa wields control over the five elements, club president Sayumi Takanashi can repair both inanimate objects and living things, and their adviser’s niece Chifuyu Himeki is able to create objects out of thin air.
However, while the mystery of why they received these powers looms overhead, very little has changed for the Literature Club. The everyday lives of these five superpowered students continue on, albeit now tinged with the supernatural.